Even though Street Fighter 6’s full launch roster has been known for months, there are still quite a few about the latest characters that have remained a mystery.
Grand Final Event of Street Fighter League Pro-JP Capcom held a special showcase revealing the first full competent match footage of Manon, Marisa, JP, Deejay, and Blanka and Dhalsim.
The final is not yet available on YouTube, alpha dog We were able to capture the SF6 exhibit and share it online.
I don’t know who controls these matches but compared to previous showcases they are much better at showing off new character tools and combos and how they work reveals more.
In the match, we have Dee Jay vs. Dhalsim, Manon vs. Marisa, and JP vs. Blanka, so we get to see a nice spread of SF6’s latest revealed characters, excluding E. Honda.
Starting with Manon vs Marisa, the newcomers show off how effective long limbs can be, especially dancer kicks, and both look pretty terrifying with their dry-brush approach.
As mentioned before, Manon has a unique mechanic that gains levels on his landing throws, potentially empowering command grabs and allowing him to combo into command grabs at higher levels.
Marisa has a lot of corner carries with her big swings, so she seems to be able to hit the button repeatedly even after diving attacks. Additionally, she can see her version of her Level 3 Super Her Arts Non-Critical Arts.
JP typically fights with one hand behind his back, similar to Oro, but he makes up for it with the extended reach provided by his cane and numerous long-range specials that seem to come out fairly quickly.
JP appears to save his left arm to use his Psycho Power ability, and gets a short shot of a Level 2 Super that summons multiple spirits to attack the enemy.
Blanka’s EX roll seems to be completely projectile invulnerable, allowing him to combo into an EX up ball on Punish counter hits for extra damage.
The level 2 special move is similar to the V-Trigger 2 in “Street Fighter 5”, allowing you to perform a series of mid-air rolls.
Dee Jay has all of the old kit, but powers it up to transform him into a slipperier character with more combo opportunities than ever before.
Popstars can now fake fireballs. Footage shows the overdrive version to be very fast. Consider dashing in Dhalsim’s face and throwing him from his new swinging stance.
Dhalsim’s mobility with teleportation and levitation may be better than in SF5, but his long limbs can still be very punishing.
Stay tuned for more Street Fighter 6 coverage on EventHubs as we have a more in-depth breakdown of what to expect in these new games.